ISMAR 2026 Workshop

XR for Behavioral Health: Body Signals, Behavior Change, and Responsible Design

BehavXR'26

Bari, Italy October 6, 2026 2:00–5:00 PM · Hybrid
Submission Deadline
12 July 2026 (extended)
Notification
22 July 2026
Camera-Ready
31 July 2026
Workshop
October 6, 2026

Latest Announcements

Remote Attendance — Free

Can’t make it to Bari? Join BehavXR’26 online.

Free remote registration is open to all. Join the workshop live on October 6, 2026, from 2:00–5:00 PM CEST (8:00–11:00 AM EDT).

Register for Remote Attendance → View Program →
Call for Lightning Talks

Already going to ISMAR 2026? Share your work at BehavXR’26!

We’re opening a small number of non-archival lightning talk slots for early-career researchers and practitioners working across XR and behavioral health. We welcome:

  • ISMAR poster/demo spotlights
  • Preliminary results or work-in-progress
  • New methods, designs, or study ideas
  • Applied industry, clinical, or community projects

No paper required. Talks are 5–8 minutes, followed by ~2 minutes for feedback and discussion. Priority may be given to in-person participants.

Deadline: September 9, 2026 (AoE)
Notification: September 16, 2026

Sign Up for a Lightning Talk →
Keynote Speaker

Behavioral AI for Attention, Cognition, and Emotion

We’re excited to welcome Prof. Michael J. Proulx (Meta Reality Labs Research / University of Bath) as the keynote speaker for BehavXR’26.

Michael is a Research Scientist at Meta Reality Labs Research and Professor of Cognition and Technology at the University of Bath, with research spanning cognitive psychology, behavioral AI, emerging technology, and human behavior.

About

Extended reality (XR) is increasingly used in behavioral health for assessment, intervention, behavior change, and skill development. Three research communities are advancing this work in parallel: clinical and behavioral scientists using XR cue reactivity paradigms to measure psychophysiological responses; XR and HCI researchers designing embodied systems to support health behavior change; and participatory designers co-creating XR tools with clinical and youth populations.

These communities rarely share a venue. BehavXR'26 brings them together for the first time at ISMAR, with a methodology-forward agenda to develop shared standards, language, and design frameworks for XR behavioral health research. The workshop is structured around three pillars:

Pillar 1

Physiological Sensing for Behavioral Health

Signal integration, synchronization, and reporting standards for cue reactivity and psychophysiological assessment in XR.

Pillar 2

Health Behavior Change through Game Technology

Avatar-based interventions, future-self continuity, and game-driven XR experiences that support measurable behavior change.

Pillar 3

Responsible Co-Design with Vulnerable Populations

Participatory design methods, ethical frameworks, and ecological validity for XR tools developed with clinical and youth populations.

Workshop Format

BehavXR'26 is a 3-hour hybrid workshop conducted primarily in person in Bari, Italy, with remote participation supported. The program will combine a keynote, accepted paper presentations, lightning talks, and cross-sector discussion around XR for behavioral health.

Tuesday, October 6, 2026 · 2:00–5:00 PM (Bari local time)

The final program will feature Prof. Michael J. Proulx’s keynote, accepted paper presentations, lightning talks, an interactive community session, a featured industry talk, and a cross-sector discussion panel. View the preliminary program →

Accepted Papers will be published in

ISMAR 2026 Adjunct Proceedings via IEEE Xplore.

View Call for Papers →