ISMAR 2026 Workshop

XR for Behavioral Health: Body Signals, Behavior Change, and Responsible Design

BehavXR'26

Bari, Italy October 6, 2026 Half-day · Hybrid
Submission Deadline
12 July 2026 (extended)
Notification
22 July 2026
Camera-Ready
31 July 2026
Workshop
October 6, 2026

About

Extended reality (XR) is increasingly used in behavioral health for assessment, intervention, behavior change, and skill development. Three research communities are advancing this work in parallel: clinical and behavioral scientists using XR cue reactivity paradigms to measure psychophysiological responses; XR and HCI researchers designing embodied systems to support health behavior change; and participatory designers co-creating XR tools with clinical and youth populations.

These communities rarely share a venue. BehavXR'26 brings them together for the first time at ISMAR, with a methodology-forward agenda to develop shared standards, language, and design frameworks for XR behavioral health research. The workshop is structured around three pillars:

Pillar 1

Physiological Sensing for Behavioral Health

Signal integration, synchronization, and reporting standards for cue reactivity and psychophysiological assessment in XR.

Pillar 2

Health Behavior Change through Game Technology

Avatar-based interventions, future-self continuity, and game-driven XR experiences that support measurable behavior change.

Pillar 3

Responsible Co-Design with Vulnerable Populations

Participatory design methods, ethical frameworks, and ecological validity for XR tools developed with clinical and youth populations.

Workshop Format

BehavXR'26 is a half-day hybrid workshop (approximately 3.5 hours) conducted primarily in person in Bari, Italy, with remote participation supported. The format goes beyond a mini-conference: curated paper sessions are combined with a cross-pillar discussion panel and a structured community output activity.

ⓘ The agenda below is tentative and subject to change.

TimeSession
1:00–1:20 Opening & Keynote
1:20–2:00 Session 1: Sensing the Body
Papers on behavioral health sensing. 5–8 min presentation + 2 min Q&A each.
2:00–2:40 Session 2: Changing Behavior
Papers on health behavior change interventions and game technology. 5–8 min + 2 min Q&A each.
2:40–2:55 Break
2:55–3:35 Session 3: Designing Responsibly
Papers on co-design methodology, ethics, and clinical translation. 5–8 min + 2 min Q&A each.
3:35–4:10 Cross-Pillar Discussion Panel
4:10–4:30 Community Output Session
Facilitated breakout producing a draft BehavXR Minimum Reporting Checklist — a shared standard for behavioral health XR research, to be circulated post-workshop for community refinement and publication.

Accepted Papers will be published in

ISMAR 2026 Adjunct Proceedings via IEEE Xplore.

View Call for Papers →